Where is sonia in megaman starforce dragon




















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Mega Man and Rogue duke it out, resulting in the two knocked out after the fight. Using her last strength, she carried Mega Man home but was hospitalized afterwards, being in worse shape than Mega Man. During the rise of the continent of Mu, despite still recovering, she goes to Luna and the group to delivering the knowledge of the end of the world and Vega's only Brother.

She stays behind with Luna and the group as Geo heads off to stop Le Mu. Sonia first appears after the Spade Magnes incident to meet with Geo but was quickly recognized by rabid fans. Just as Sonia starts off the concert, Diamond Ice freezes the concert stage and halts the show. At the end of her performance, she dedicated a song " Shooting Star " to her friends that have supported her.

Not only that, but during that event, it was also revealed that she could swim. If the player chose to save Sonia's bag revealed to be gifted by a fan , there will be a scene with Geo and Sonia. Geo talks about how he is afraid of the ocean at night, then Sonia offers to hold his hand so he isn't in which he wholeheartedly agrees. Then they go on to talk about the times they had together and she thanks Geo for being her first brother.

Geo was happy he has someone to fight alongside him, so he's not alone. When Geo states a new fight is about to start, Sonia instantly says she'll fight too, they're Brothers after all. In the anime, her personality is quite different than that in the games.

In addition to being rather cheerful and mischievous, she has a very strong personality and is quite easy to anger. Since her mother isn't mentioned in the anime, she just wants to sing songs that she wrote herself. She is also rather impulsive, caring not about the problems she puts on her manager. Sonia has two known songs. The first, "Good Night Mama" was sang before her official retirement.

The second one " Shooting Star " was sang after the defeat of Diamond Ice, and it is the only song to have the full lyrics in the in-game text.

MMKB Explore. Game info. Video Games. Comic Episodes Characters. Explore Wikis Community Central. Register Don't have an account? Sonia Strumm. View source. History Talk Do you like this video?

Play Sound. For her anime appearance, see Sonia Sky anime. And for my very special and most dear friends who always support me through all the good and bad times! This song is called They discuss their fandom then leave. Meanwhile, Sonia and the manager have a falling out, and Sonia runs off. She knocks out the manager, and disappears. Now that's what I call a power riff. Now Bob Copper shows up, and is promptly knocked out.

Then Bud and Zack are too. You see the cause of that, none other than Harp Note herself. She escapes into the wave world and you have no choice but to give chase. Pulse in! Now follow the road, you'll know you're on the right path as long is you follow the indigo squares. Once you get to the third one, Mega will tell you to get ready. Music notes will be shot at you from different directions, and you'll have to tap the arrow to shoot that direction, destroying the note.

If you get hit you'll take damage and have to try again. If you win, you'll get zenny. Go right, and continue up the path. Follow the square path some more, and at the second square after the attack, you'll see her.

You'll talk and she'll run off. Go through to the next area, this time following the indigo rectangles. At the third one, you'll get attacked again.

When you win, you'll get zenny. Keep following the indigo She summons a large music note and flies off on it. Mega says she took off towards Boreal's lab, so pulse out and take the bus to Amaken. Pulse in outside, over in the corner by the statue of a star. Follow the road and take the teleporter. Follow the path down and around to the left, until you reach a square.

You'll get attacked. After you get attacked, you'll get zenny. I wonder why she's throwing money at you If you take the higher path at the crossroad, you'll get to a big square and find Harp Note. They talk about lame stuff and Mega doesn't want to fight a girl. But you fight anyway. Then she'll jump, shooting out a music note down the columns from the subwoofers You can destroy the notes she shoots, as well as the subwoofers, though they disappear after they launch a note anyway.

She can also shoot her guitar strings at you, and if they connect, you'll be held and she'll send notes down them into you for more damage. Another attack launch off a heart shaped ray at you in a T-shape. You should be able to block this easy. If it connects it'll confuse you. Its a fun card for most of the early game. After you win, you'll have a heart-to-heart with Harp, and Lyra, seeing your mercy, has a change of heart, and becomes a benevolent FM-ian, like Mega.

Sonia decides to quit music and train to become a better person. DAY 8 Technically day 12 Sonia holds a going-away concert. Despite the cries of her fans, Sonia still quits. She talks to you, then bursts into tears. You hear the voices of your past. Make the BrotherBand. Register her in the Brothers menu, and she bestows first barrier and undershirt, which give you a ten HP barrier, and makes shots that kill you take you to 1 HP instead, respectively. But this only works if you aren't at 1 HP.

And you gain a 30 hp bonus. Also, you now have a 31st card in your folder. This is a Brother card, which is white, and when chosen, selects a random favorite card of your Brother for you to use. Then she promises to keep Geo's secret, knocks out Copper, and bones out. That's my kind of girl. Lyra also says she's going out with Mega now. Then your pendant glows for a bit.

You decide to go home to ask your mom about it. You have a dream, or a vision, where three animal shaped shadows appear. They tell you that you're the chosen one, then you wake up. Your pendant is glowing again.

Mega apparently had the same dream as you, and you decide to consult your mother. And you got mail. It's from Sonia, and says nothing of use. Leaving your room triggers a cutscene. You don't find your mom, but you'll wait, and she pops up. Apparently, she was talking to your teacher at school. Conniving shrew! You ask her about the pendant, and she says she doesn't know much, but says that Aaron Boreal might. So head out and go talk to the bus stop.

Luna shows up, and, not surprisingly, isn't alone. They decide that you're going to be in the school play, playing the most important role! She convinces you to go to the gym, because that's not the same as going to school, and then you call her a satellite. Ooooh, big insult. Luna thinks it is for some reason, but sticks to her guns, and you decide to go. They leave, so head into the school. It's funny to note, that if it was me, I would just wait until they left, then hop on the bus, but at the moment, the bus shows no indication of coming.

Inside the school, you'll meet Mr. Shepar, an eccentric and brilliant man. He accuses Luna of bullying you into coming to school, and says that there is more to life than learning to study. He takes his leave, to go meet his kids for some fun times. Now go right and into the gym.

It appears the play is going to chronicle Megaman's exploits against Taurus, or CowMan, as he is called. Could Geo be asked to play Megaman?! It seems that Luna is quite taken with Megaman, I smell a love triangle calling him a true hero. Then Geo dodges a falling stage light, and noticing the Jammer up on a waveroad, decides to go kick some Jammer butt. Run down below the ball cage thing and pulse in.

Mega will see the Jammer run off. Go onto the big rectangle, and take the path exiting the shorter side of the rectangle to the left, and go through into the foyer. Run onto the rectangle, and he'll pop up behind you. He grows larger, then initiates a fight. This guy can't be killed. Other than that, he functions like a Jammer. He'll teleport around, and shoot off his machine gun and punch the floor.

Get to the custom screen as soon as possible, but its useless to choose any other cards than healing or defensive ones, as he can't be hurt. Just dodge his attacks, and after you come out of the third custom screen of the battle, the fight ends.

He'll hug you, and you seem to be in a great deal of pain. Mega doesn't like cooties, I guess. You'll wake up in the real world, on the floor of the foyer. Looking around, you notice the Jammer is gone. Then you'll see a cute little girl with green hair and a pretty little purple headband.

Her name is Patrick He's a guy? Pat tells you he thinks you're nice, and says that you'll be good friends, then takes off. Then Geo remembers about the play, so run back over to the set, and talk to Luna. She says its getting late, so you can leave now. Head to Amaken and go talk to Boreal, who is standing in his lab, doing nothing. You'll tell him what happened, and he finds out the pendant is a transmitter that reacts to BrotherBands somehow.

You could probably get better reception on the roof, so go up there now. Mega detects powerful EM waves approaching, and urges Geo to break the transmitter, but he doesn't. Those shadowy figures appear again, this time wreathed in magical flame.

They introduce themselves as the Satellite Admins, and re-reveal that you're the chosen one. Apparently, they are survivors of the planet AM, long-since destroyed by Planet FM, and they can interact with you because you share similar wave frequencies. They offer you the power of the Star Force, namesake of the game, but you must pass a test. Fight the Star Guardians, which are just golden Mr. Hertz, and you gain the right, nay, the privilege, to fight the Admins themselves.

So you'll want to pulse in now. The guardians are scattered throughout the outside area of Amaken, so go outside to the ground floor and pulse in there. Take the teleporter, then take the path up to a salesman and a guardian. Defeat the giant viruses to obtain the Starlight 1. Now you continue along the path, onto a green square, for the second guardian, and the Starlight 2.

Go back around to the teleporter, but go down, then up, to the third guardian. Starlight 3. Go down and around to a 4th guardian standing floating on an indigo square. He gives you the Starlight 4. This one gives you a Starlight 5. After you defeat all of them, the Admins will appear on an indigo rectangle. Take the long path up to the rectangle, and fight your Admin. You might want to save first.

If you don't know which that is, look at your box. This guy will move side to side. His first attack is a woodtower, that homes a little bit, so move fast from side to side to dodge it, or block it. Next, he'll light up a few panels, then charge through your area. Depending on which side he comes from, you'll either want to dodge to the left or the right.

He's not too tough. He'll move around, generating two chunks of ice that fly down the column to hit you. Dodge or block these. He can also charge down 2 columns, being so massive, and you can only dodge by running to the left or right, depending on where he charges from.

He's pretty simple. He moves about the screen, launching attacks. He can shoot a ball of fire at you, so block or dodge to the left or right. He'll also jump into the air, and you'll have to dodge out of the way. Like most attacks the bosses of this game use, the panels he will strike light up, so you know where to dodge. After the battle, you get zapped, and gain the Star Force Power.

Mega mentions planet AM having 3 sages before it went kablooie, then you gain control again. You can go ahead and go home now. So far, though, your Star Force Power hasn't manifested itself, so don't bother trying. Just go home and go to sleep. He thinks about his friends, and as such, can't sleep. He gets up, and decides to go forward in his life, to school. So head over to the school, and talk to Luna. Go inside, and talk to the teacher, who is standing in front of a big door. He'll tell you where your class is, so go to the left into the class room area.

You'll want to go left through the door onto the second floor, then go into the first door you see. You'll enter the class, and be introduced to the students. Luna announces your involvement with the play, and whispers are heard around the class. He'll tell you to close your books, and listen to his story.

After class, you'll talk to Mega for a bit. Now go talk to all the classmates in the room, including Bud, Zack, Luna, Pat, and 4 generic sprited children. Luna will give you an Extra Folder, so you can have two folders without reworking everything. I usually have my normal folder, and my emergency heal folder, which only contains Recoveries, Barriers, Invis, and the like, so if I'm low on health, I'll fight a battle with that folder, heal, then run away.

Remember, you can't use the folder unless its equipped! Afterwards, Luna will remind you to come to the gym for play rehearsal. Finally, your big debut as Megaman is coming!

Go to the gym, and you'll start rehearsal. Apparently, Pat is playing Megaman. Luna does some complaining, and your part is revealed. You're a tree. After practice, go home and hit the sack. You'll see the principal confront Shepar. Always the idealist, Shepar claims that studying doesn't make people into proper adults.

Also, Shepar doesn't seem to be using the Study Wave. The principal threatens to fire Shepar if he doesn't shape up. Shepar has to make a choice, between his students, and his kids. Then an FM-ian beams down and talks to Shepar.

Shepar seems to agree with Libra. DAY 11 Geo wakes up, and states that it is time to go to school. Now run to school, and get to class.

Once inside, Shepar seems to have changed. He tells you you're late, which he's never done before. Well, that's not too odd, considering it's your second day of school and first tardy. But wait! The bell hasn't even rung yet! Shepar starts math class, and announces the use of the Study Wave. Someone says that class is boring, and Shepar snaps.

Then he turns into a giant scale thing. The study wave gets kicked into high gear, brainwashing all the students, then the scale thing leaves. Mega takes a desperate measure, and controlling your arm, punches you in the face.

Mega tells you that you have to go after Libra, the FM-ian fused with Shepar. Pat tells you to stop it, by going into the studio. Apparently, he's not affected by the wave at all. What a plot device. Leave the class and run down and into the big red door. Shepar will go escape into the SchoolComp, and you try to follow, but there aren't any nearby waveholes. Go back into your classroom and pulse in behind the piece of set. Below where you pulsed in is an HPMem Go up and to the left, to the big rectangle.

A huge Jammer pops up, and hugs you again. You'll appear in a white zone, and your admin will pop up. You'll decide you want to protect everyone, and your admin will go inside of you. Back to the reality, well, the wave world anyway, the Jammer is still hugging you. You'll gain a spiffy new armor, then get in a fight. Your Admin explains to you the Star Force. You can select down the row on the custom screen, not just a column, though you can't pick a row and a column.

Your charge shot changes to an elemental type charge attack that deals more damage. If you counter an enemy, instead of getting a random card, you get a Star Force Big Bang card, which deals massive damage. But beware, if you take a hit from an element that is super effective against you, you'll fall out of the Star Force Armor.

Null Element. Average run-of-the-mill jammer, with more HP. He can be killed this time around. Try and get a counter if you want. After the battle, he'll disappear. You'll run off, and Luna will seem to hear your voice. Take the one-way road, then head down, to another one-way road going to the right. Take that, then go left. Head up into the studio wave road.

Take the next one-way road to a BMW containing Gatling2, then take the one-way road going up and left, and enter the School's CompSpace. You'll have to take the one-way road here, but as soon as you do, evil test questions come flying at you.

You'll take 10 damage for every wrong or no answer. You are timed, so think quick. You can identify each question path by the one-way road followed by the calculator floor tile. I'm not going to post all the questions and answers, because if you really need help with that, you should probably not be playing this game.

When you reach the stone face, it'll be destroyed. To continue onto the next area, you must destroy all the heads. After passing the first gauntlet, take the lower path, and head right to open a BMW with HeatBall2 in it. Head back and go down onto the book. Go onto the calculator to another gauntlet. Kill the head. Go up, but don't take the left path to the locked door. Going up-left from the book nets you a BMW with zenny in it. Head into the next gauntlet. Afterwards, go down and left, and talk to the door.

It'll open, so proceed. The first path to the right has a BMD with a Gatling2 inside. At the book, go down, and take the path to the next gauntlet. When you get out, head straight to the next book, then left to another. Take the top right path up, and go left for a BMW with a Barrier Head to the right into another gauntlet, and destroy the head.

When you get out, head up to the locked door and go left to the last gauntlet, then go through the door. You'll see a staircase made of staplers, but avoid it for now. Instead go down into the first test path. Go up and left and around to the second path, after beating this you'll be right near the third. You'll come out right near the start of the area, so go under the staplers, then right, over to the final gauntlet. Open the door and save, you're headed straight into the lion's den.

Libra and Mega will talk, and Shepar will say he doesn't want to get fired. You'll talk a bit more, then fight. The first thing to note is that Libra is dual element. He is either fire or water, depending on which way the scale leans. You can tell which he is by the color of the rings at his waist. His main attack is to shoot fire or water balls, which spread to the left and right. You can block this, and dodge it sometimes.

Then he'll fly up to you and shake furiously, before dropping 3 spiked weights onto where you stand. Dodge this easily. His last attack is moving up to the middle and spinning about. This can't be dodged, only blocked. After the fight, you'll be greeted with a game over screen.

Well, if you win, you'll go turn off the wave. Then Libra will be up for another round, but before you can start, he hears the calls of his classmates. Their caring hearts touch Shepar, who has a revelation and ejects Libra from his body. Later, there is a short epilogue about Shepar resigning as a teacher, but the kids made a petition, and the principal reinstates him. DAY 12 It's the day of the play. Apparently Pat's out, and you fill in.

You don the goofy costume, and start the play. You come on as the real Megaman, surprising Bud and Luna. Zack slips and knocks out the lights for a second, and when they come back on, Geo is only wearing the dumb costume. The play continues afterwards as normal. Your mom comes out, and Luna puts on her best kissass face, and goes to town. Your mom sees you off as you head to school. Upon arrival, you recieve mail. If you're following this guide to the letter, you should have 3 emails.

One from your admin, detailing the uses of the Star Force. Next you'll have a concerned letter from Sonia, how cute. The newest will be from your admin, explaining the Best Combo system in excruciating complexity. Basically, if you haven't noticed, you can encounter enemy FM-ians you've defeated, as ghost data.

Their EX forms, which really means a level stronger, are found in dead ends around the wave world. You can't see them but if you step on where they are, it triggers a battle. Then after you defeat it, their SP level 3 form can be found randomly on the same map you encountered the EX form. How the best combo thing works is, if you are fighting one of these, and manage to do or more damage in one turn using only battle cards, after the battle you are asked to form the combo.

Oh, you can't use mega or giga class cards to form the combo. You give it a name and a cool thing to say as you use it, then never hear from it again. You can have 7 combos stored, and one of these can be your Personal Combo. Now if you go to the roof of Amaken, A man will turn your combo into a battlecard.

Otherwise, the combo does nothing. It can only be used once, and then will be destroyed. Lastly, your Brother can also use your Legend Force card and vice versa. Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaanyway, get to class and talk to everyone to trigger school.

Shepar reminds Bud to finish his homework, and asks you to meet him in the studio after class. Luna yells at Bud and Zack, who run off. Geo makes a comment. Now run to out and into the studio, the room where you pulsed into the School Comp. Shepar's in here, with, gasp, Bob Copper. He's investigating the incident, and pseudo-accuses you of causing it. Bob reveals that Z waves are caused by alien life-forms, and true to form, Geo denies all charges.

Shepar plays it off like a joke, and has you go home. Bob starts to protest, but holds his tongue. Now head back to class. You talk to Luna, and she graciously extends the hand of friendship, which you decline. Then Bud and Zack show up. They turn into purple flamy things, and that same friggin' Jammer seems to be behind it.

He wants the Andromeda Key. You'll run out of the room now. Attempt to leave the school, and you'll see an 'EM Human' guarding the exit. You'll run back. Head towards the second floor and Luna will question you about the "monsters," and then you'll run into the classroom.

You talk a bit, and Geo will decide to play the hero, quoting his father, before taking off. Head down to the wavehole in the hallway near the bathrooms and pulse in. Head down and left and take the one-way road. Take the path back up and the one-way road to the left, then head left and up the stairs to the second floor. Now make a trip up, to the first door into Classroom 5-A. Go to the third row of purple and green, then down it, to trigger a cutscene.

You won't see the Jammer. Pulse out, then back in. Take the same one-way road, then take the second one you took last time, and into the door you see as soon as you get off.

You'll trigger a cutscene. Luna will be on the waveworld, surrounded by EM-Humans, then the Jammer will show up and knock the crap out of Megaman. Before he lands the finishing blow, however, Harp Note shows up for the rescue. After a high budget action sequence, you'll enter a battle with the Jammer.

As far as I could tell, he was just a regular Jammer with HP. He didn't spring any secret attacks on me. After you win, he'll mention Gemini. Sonia and Geo take Luna home and put her to bed. Sonia runs off. Luna wakes up, and you share a relatively boring exchange, then take off. Head towards home, and you'll see Sonia waiting outside. She'll ask you to go shopping with you on Sunday, and you consent. Apparently your mom heard the whole thing.

Anyway, go to sleep. Then you have a cutscene in which Luna hears her parents talking about transferring Luna to a different school. She decides to hang out with you. She hesitates in front of your house, and before she rings the doorbell, she hears Geo leaving, and runs to hide. Geo heads out and onto the bus, and Luna decides to tail him.

Once you get to Time Square, run up the stairs to a Dog statue and talk to Sonia. The two of you head off into Nacy's. Luna sees you and has a brief conversation with herself. Walk into the store, and up to talk to Sonia. She'll explain the concept of shopping to Geo, and you'll wander around some, Luna snooping about, when the store tells you that a snake exhibit is on display on the roof.



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