How many bungie employees




















With that said, a few reviews that seem to be in more senior positions complain about working more than 40 hours a week due to other people not getting work done, but this is to be expected with a studio this large working on a property as large as Destiny.

While the work-life balance is great, the same cannot be said for the workflow between employees. This is easily the most conflicting part of reviews among developers who've worked at Bungie. Some praise how the workload is just right and engaging while others argue that they make up for lost time. This lost time comes from managers who take too long to accept ideas, check work, or approve anything that is needed to continue development.

Even Luke Smith, the lead director for Destiny , mentioned this was an issue during the second year of Destiny 2. Again, this could come from more senior positions getting swamped with more work, but the complaint about workload is so consistent among every review that it seems to be a large problem at Bungie. While this isn't something Bungie can directly control, the people that work at the studio have been praised as being some of the most caring and passionate people in the industry.

This is likely thanks to the great work-life balance employees have while working at Bungie. Even those who don't go on Glassdoor can see this passion with Bungie's quarterly video documentaries—called ViDocs—on new expansions, seasons, and additions to the Destiny series. Their lead director of Destiny , Luke Smith, has even taken time out of his job to post his thoughts on Destiny in a written series called the "Director's Cut.

Crunch has been mentioned several times already, but it seems that Bungie still struggles with ridding it from their culture entirely. While it isn't mentioned as much anymore, this use to single-handedly be the reason to not work at Bungie. Fans of Halo 2 will remember from that game's developer documentary that, in essence, the game was scrapped and recreated in about a year.

While not nearly as bad, developer crunch also occurred with Destiny's launch, Destiny's "The Taken King" expansion, and Destiny 2's "Forsaken" expansion. It seems to have been resolved with Destiny 2's "Shadowkeep" expansion, but another large expansion for Destiny 2 could very well see the return to this crunch. Reviews of Bungie mention a unique raise system that other studios should consider using.

Consistent work at Bungie leads to consistent raises. According to numerous Glassdoor reviews, Bungie will access employees every six months to see how much they have contributed to the project. Those who consistently do well will see frequent, yearly raises. Going above and beyond makes them more likely to get promoted as well. This is a great system that removes much of the ambiguity about expected raises.

Many articles and videos about Destiny have talked about the game's mountain of cut content and bizarre update model. This is thanks to the tools Bungie is using. A new engine was constructed for Destiny and its sequels to make it easier for all departments to add and edit assets into the game. The issue is that much of this tech was designed and created as far back as , which is still in use today with no creator insight to consult with. This results in engineers having to edit outdated tech with no guidance from its creator, making iteration for the game much harder to do than it should be.

Very few reviews of Bungie criticize the culture of the studio. Despite their faults, this is a group of passionate fans that want to make the best product they can. Thoughts and opinions on the project that are negative or antithetical to its design are accepted and encouraged at Bungie. There are also plenty of company events to keep the team happy and encourage co-workers to learn about each other. This passion for working on Destiny also makes it easier to work with co-workers as well, according to many of Glassdoor's reviews.

On the opposite end of the spectrum, there isn't a single well-constructed review for this company that doesn't mention the terrible management Bungie has in some form. Filthy Frank. Ok let me math this up , 1 2 3 4 5 6 7 8 9 10 wait a minute got to take off my shoes 11 12 13 14 15 16 17 its 17 I ran out of digits. Locked content that forces you to move out of game to a 3rd party app just to source numbers for most content and may I add that those restrictions are due to lack of content thus create longevity spending time out of the game to source!

The games a generic flop and not a patch on Halo! They have people. Trick question, only russian bots. Beep beep. We hear the feedback. I say 2 People currently work at Bungie. Luke Smith - The guy that approves this shit. Do you mean work or employed by? This isn't a content update, it's a sandbox update dude.

You need to clear you head and realise how silly you sound. They have roughly employees and work really hard considering the garbage engine they have to work with. A Blues fan. I think only a handful are working in D2. Can't think of another reason why this update took over 6 months. It's not like they introduced any new systems to the game. They basically just changed some numbers. How many Bumgie employees does it take to screw in a lightbulb? At least 4 - 3 to put the forum posts into "feedback" and 1 to write up the updates saying "you're really going to like the new colour schemes we came up with I am over the age of AGE.

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