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Boards Alice: Madness Returns So how long is this game? User Info: PS3Fanman User Info: -Damien-. Pretty long for action platformer, around hours. User Info: robtion. It is long! It took me well over 20 hours. He who fights with monsters should look to it that he himself does not become a monster. And if you gaze long into an abyss, the abyss also gazes into you.
User Info: thunderbreak. How long is madness returns itself? Don't get mad, get even -Terry Bogard CvS2. Well, in terms of hours, what can I expect? User Info: JusticeLeaguer8. It depends on whether or not you're more of an explorer type. Definitely play the first one before the second though; many think the story is inconsequential to the sequel, and they may be right, but I still think it's important.
Plus, the gameplay of the original feels archaic after playing the second User Info: lifekillsthesou. I just posted this on the PC board, but I feel it applies to this one as well. I'm sure it took me well over 20 hours. I love to look around and take in the fantastic art design. I loved the game and was sad to see it end, but yes some levels did seem to keep going. I think my only concern with that is just wanting to see how the story plays out.
Maybe also instead of each chapter being as long as they were, to have shorter levels, but more chapters. Part of the reason I spend so much time looking at the environments, weapons and characters designs is because I have been using Maya since Before I ever started doing 3D, I would look around, but now I look around and am able to see how something was built.
I just finished working on a project I started 3 and a half years ago, and I hope to start looking for a job soon. Bumby claimed Alice was "mad" like her sister, claiming Lizzie was a tease who pretended to despise him, and that she got what she wanted in the end, hinting at his molestation of her. At the same time, in Wonderland, Alice made her way through the Infernal Train, and along the way talked to Hatter, Caterpillar, and the Queen.
The Hatter rumbled in delusion about Alice's quest for the truth and mentioned in a very roundabout way that forcing herself to forget was not her solution but the source of her confusion. Next, Alice confronted Caterpillar, who said that because Alice was so consumed by her own pain, she became oblivious of Bumby's motives with the children, and that she perhaps deserves punishment for not realizing this before.
She also talked to the Queen, who told her that her sister was not talking in her sleep the night of the fire, making Alice realize that Bumby, who was obsessed with Lizzie, had raped her before starting the fire. The Queen told her to make her survival of the fire mean something or Wonderland and herself would all be doomed.
At the end of the Infernal Train, Alice confronted the Dollmaker. After Alice destroyed the Dollmaker, she finally stood up to Bumby in the real world and threatened to tell the police about his crimes.
Bumby was not scared of her words as he knew that no one would believe a madwoman and he implies that he already covered up his tracks by destroying all evidence and traces of his crimes. Bumby called her a "psychotic silly bitch" and simply told her to go away. Alice felt so much animosity and hatred towards Bumby, and was looking at the source of her family's deaths, the one responsible for stealing 10 years of life and putting her in mental hell, and abusing children.
Knowing that Bumby would unlikely be convicted and that she may never have another chance to seek revenge, Alice made a choice. As she was about to leave, Alice hesitated and, in her Wonderland dress , turned back and pushed him in front of an oncoming train, killing him.
As she exited the station, Alice walked into Londerland , where Wonderland and London had woven into one existence. Cat said, "Alice, we can't go home again Only a very few find the way, and most of them don't recognize it when they do. Delusions, too, die hard.
Only the savage regard the endurance of pain as the measure of worth. Forgetting pain is convenient, remembering it But recovering the truth is worth the suffering and our Wonderland, though damaged, is safe in memory When asked about what happened and what this ending means, American McGee clarified: [1]. Madness Returns plays very similar to that of its predecessor, as in most of game consists of the player exploring Wonderland, fighting enemies, and navigating the environments along the way.
In this installment, Alice's health is represented by Roses and there is no Will bar , as she can use her weapons without requiring willpower. When Alice's health drops on her last Rose, she can use Hysteria , which is similar to Rage from the first game, where her attacks become extremely powerful for a limited time in addition to invulnerability. Alice also has a Dodging ability, which turns her into a fast-moving cluster of butterflies to evade attacks.
Throughout the game, Alice gains six weapons to use against foes, as well as to use when navigating the various environments, which include:. Alice can obtain Teeth throughout Wonderland to upgrade her weapons, excluding the Umbrella and Clockwork Bomb. Each weapon can receive up to 3 upgrades, which will change their appearances and improve their power.
There are normal white Teeth, as well as rarer golden Teeth which amount to 5 white Teeth. Both Roses and Teeth can be found in breakable boxes , as well as dropped by enemies upon their defeat. There are four difficulty modes: Easy, Normal, Hard and Nightmare. Unlike American McGee's Alice , Madness Returns features adjustable difficulty so the player can change it anytime in the menu. Madness Returns is heavy on platforming elements. Alice is able to triple jump mid-air and float to navigate from level to level between long distances.
Alice can also ride bursts of steam which will lift her upwards; she is able to turn around while suspended. Many sections of the game involve Alice locating and using various switches to open doors or move platforms. Pressure Pads require Alice to use the Clockwork Bomb as a weight so she can proceed to solve a puzzle while the Bomb lasts.
Early in the game, Alice is imbued with the power of Shrink Sense which enables her to shrink at will. Shrink Sense has three uses: to locate keyholes to find hidden items, to see hidden messages and platforms, and to be able to use Shrinking Violets. Throughout the game, the player has plenty of collectables and unlockables to find. While some collectables can be found along the linear path, most must be found down hidden paths or by using shrink sense.
The types of collectables include:. Madness Returns features many mini-games. These are small quests that Alice must accomplish in order to continue her journey in Wonderland. Various kinds of mini-games are available in several areas and the player can choose to skip them. Some mini-games, however, must be played to further explore the area. By meeting certain criteria in the game, the player can unlock achievements and trophies in the Xbox and PlayStation 3 versions, respectively.
While there are some that are easy to achieve, which simply involve completing chapters and playing through the game on different difficulty settings, some require the player to find collectables, or to kill a number of the same type of foe in a certain way. The pack contains four special weapon versions, and 6 new dresses which, like the six dresses already in the game, have special powers that can change the player's experience. When set to true , the content becomes available.
The music was primarily composed and performed by Jason Tai and Marshall Crutcher, with an additional track performed by Chris Vrenna , who composed the soundtrack for American McGee's Alice. The Unreleased Original Soundtrack is an unofficial gathering of the game's music by fans. The app is an interactive book, and was made to promote Madness Returns by acting as a type of prequel, covering the ten-year period that Alice Liddell was treated in Rutledge Asylum, finishing around the time of her release and move to Houndsditch Home for Wayward Youth.
As well as covering the events that happened during American McGee's Alice in Wonderland, it also showed what happened to Alice in the asylum. It features an introduction by American McGee, and full-color, official promotional pieces and concept art for Madness Returns , with notes from the game's artists.
IGN gave the console versions of the title with a rating of 6. But through questionable level design, graphical inconsistency, and repetitive gameplay, I was pulled out of the experience more than I would have liked.
Alice: Madness Returns is a memorable peek through a flawed looking glass. The game's physics and particle effects, especially Alice's hair and how it can react to wind , were praised.
The emotional and dark story, art direction and music were generally well received. Also praised was the "adjustable difficulty system" in which the player could adjust the difficulty at any time instead of restarting the whole game over if they found it too easy or too hard. Madness Returns touches on child prostitution and trauma-based mind control.
Regarding the story which was written by R. Berg , Madness Returns contains a surprisingly dark story, especially the events of the Dollhouse level. For example, Madness Returns contains a lot of dark themes such as mental illness, grief, trauma, the pain and loss of innocence that comes with growing up, the situations many unfortunate children have to deal with, homelessness, prostitution, poverty, and child molestation.
A major theme deals with cognitive dissonance and how that despite that one may prefer to look away from the truth, it does not change what the truth actually is or what has happened, or is happening. As for criticism, many players felt that the game suffered from pacing issues and that the levels overstayed their welcome the more they played.
For example, the player takes hours in a factory setting, hours in an underwater setting, hours in an Asian setting, etc. It is possible Spicy Horse, knowing EA, knew they were probably only going to get one shot at the game and crammed as much as possible into it.
Some disappointment was due to the lack of time in London, as many players wish they could spend more time in London and wish it was more open world instead of 5 minutes in a linear hallway per every hours in Wonderland.
Players also noted the lack of defined boss battles, with the exception of the final boss fight. The lack of a " mecha " fight was also criticized because the cutscene hypes the player for a boss battle, only for a random teacup to destroy it, and has been seen as a bit of a mean joke and a cruel tease which disappoints the player. Some players of the PC version experienced bugs and glitches.
One glitch related to the umbrella not working because the keyboard binding was broken, requiring the player to use a controller or fix the binding. There were no patches for the game, as the concept of patches was not as widespread in Also criticized was the fact that the PC version was capped at 31 FPS, while a simple change in the game's files would uncap the framerate.
The PC version was also criticized for lacking achievements. However, this does not necessarily mean the PC version is the inferior version, as it is generally regarded as stable and is the only version which supports 60 FPS and PhysX.
A beta trailer second and third. Three gameplay trailers of the Beta version of Madness Returns were leaked online.
They show many story and combat features that were ultimately cut from the final product. For more information, see the Beta Content article. Alice Wiki Explore. Jackson Susie Brann. Forum Discussions General discussions Alice discussions Help desk.
Wiki news Alice discussions Blogs. About us. Administrators Site map Category tree. Manual of Style Layout guide Images Forums. Explore Wikis Community Central. Register Don't have an account? Alice: Madness Returns. View source. History Talk 7. Then walks out into a new world full of hope and imagination. This leaves Alice in a position to use her "abilities" in new chapters of the story.
Suffice to say she's in a better place. Not in the asylum and not otherwise in pain, troubled or tortured. The ending of the game means that Alice has mastered the physical world the real-world threat from Bumby. And in the first game she mastered the psychological using her mind to free herself from the asylum.
Put those two things together and she's quite super-hero like. It's a common device in hero's journey type tales. Alice's story is a pretty classic hero's journey. Also, none of us can ever "go home". Life moves on, our decisions matter. Can you go back to the way things were 5 years ago?
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